The Project
Introduction
After playing the boardgame Sherlock Holmes Consulting Detective I was inspired to start a little project to use the map, characters and Victorian theme of the game and try and generate cases that can be solved by uing the map, directory and a computer program that generates the cases and handles any interactions with characters.
I'm now 6 months into the project, using my spare time to develop the ideas and the code. I'm now at a point where I actually believe that the project is feasible. I can see the light at the end of the tunnel. The project is way more ambitious than when I started. I've found myself sucked into the Victorian World and trying to procedurally generate a city that feels real and has depth to the characters and their interactions.
Given where the project is at, I felt I needed some input from others with an interest in this idea. This blog documents the status of the project and I would greatly appreciate any feedback.
Given the licensed nature of the base material, this will not be a commercial program. I intend to make it freely available to those who love playing the boardgame and want to extend their experience.
Project Status
- Procedural Generation Framework (80%)
- Map (80%)
- Characters (50%)
- Properties (80%)
- Businesses (50%)
- Items (50%)
- Travel (80%)
- Occupations (20%)
- Goals, Plans & Actions (30%)
- Character Interaction (50%)
- Memory Model (50%)
- Crime Model (40%)
- Health Model (60%)
- Events (0%)
- Motives (5%)
- Murder Generation (0%)
- Character Questionning (0%)
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